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Quickplay - Mysterium

The gang digs into Mysterium's clairvoyancy token mechanic. What does it add to the game? Does it have to be so dang complex? How did it become part of the design in the first place? And could all of this be the work of malicious spirits influencing the designers from beyond the grave?

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Header image from Mysterium by Oleksandr Nevskiy and Oleg Sidorenko

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