What is Donkey Space, how can designing with it in mind help you create richer competitive games, and will we work out how to coherently explain it before the end of the episode? You'll have to listen to find out!
- Frank Lantz explains the concept of Donkey Space
- David Sirlin on 'solvability' in games (essentially dominant vs optimal strategies)
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Header image from Street Fighter 5 by Capcom
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