Everyone plays games, but games aren't always designed with everyone in mind. In this episode, we're joined by Dee Del Rosario as we discuss how to build games that include and appeal to as many people as possible. We cover why representational inclusivity is so important, tools for making your games more accessible, how to support marginalized creators, and the importance of putting in the effort to do your research and remaining critical of your own work.
Plus, we recommend tons of great groups, conferences, and talks for you to investigate and get involved with to learn even more!
Remember: be critical of your own work, keep and open mind, and always be willing to listen.
- Kiki Olofsson and Kristin Adolfsson on how King analyzes the diversity in their games
- Meg Jayanth (writer of 80 Days) on how to make your games more diverse
- Ben Esposito on what he learned from his work on Kachina, a game that "used Hopi folklore"
- Andy Hull (lead programmer on Spelunky) discusses lessons learned from working on wooden toys
Designing for accessibility
- ColorOracle.org helps simulate color blindness
- Max Deryagin on what game subtitling got wrong in 2017
Organizations to support
- Butterfly Soup (Brianna Lei)
- 80 Days (Inkle)
- 2064: Read Only Memories (Midboss)
- Cry$tal Warrior Ke$ha (Porpentine)
- The collected works of Robert Yang
- Waypoint Radio discusses Wolfenstein: The New Order and Wolfenstein 2: The New Colossus (Part 1 and Part 2
- Keiichi Tanaka's interview comic with MOTHER creator Shigesato Itoi
Questions? Comments? Want to share your own tips for design self-improvement? Contact us on Twitter or email email@example.com. And if you liked the show, please review us on Apple Podcasts!
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Header image from Butterfly Soup by Brianna Lei
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