Different players want different things from their games. How do you make sure that your game caters to as many of them as possible, without losing sight of what makes your game unique? And how is this complicated when designing for a pre-determined set of players, such as at a live gaming event?
We're joined by Lily Dodge, former moderator of Goucher College's epic weeklong Humans vs Zombies games, to discuss these questions and more!
- Camel Up
- Ridiculous Fishing
- Richard Bartle's original paper defining the Bartle Taxonomy
- Mark Rosewater on Magic: The Gathering's psychographic profiles
Header image from The Sims 4 by Maxis