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Designing for Different Players (Lily Dodge)

Different players want different things from their games. How do you make sure that your game caters to as many of them as possible, without losing sight of what makes your game unique? And how is this complicated when designing for a pre-determined set of players, such as at a live gaming event?

We're joined by Lily Dodge, former moderator of Goucher College's epic weeklong Humans vs Zombies games, to discuss these questions and more!

Questions? Comments? Want to share your Bartle type? Contact us on Twitter or email And if you liked the show, please review us on iTunes!

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Header image from The Sims 4 by Maxis

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