episode

Adapting an Existing IP (Matthew Moore)

We're joined by designer extraordinaire Matthew Moore as we discuss the delights and dilemmas of designing a game for an existing book, movie, comic, or other piece of intellectual property. Plus, we try our hands at some creating some bad adaptations of our own!

Want to share some adaptations of your own? Contact us on a Twitter using the hashtag #badadaptation. You can also contact us like it's 2005 by emailing mailbox@pgipodcast.com. And if you liked the show, please review us on iTunes!

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Header image from The Amazing Spider-Man by Activision

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episode

Reading List

We're trying something different this month, as we each share one game that we think is valuable for every designer to play and learn from. Call it a reading list. Except you play things instead of reading them. Playing list sounds real weird, though.

Comments? Suggestions for games to discuss? Marriage proposals? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on iTunes!

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Header image from Mega Man Legends by Capcom

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episode

Donkey Space

What is Donkey Space, how can designing with it in mind help you create richer competitive games, and will we work out how to coherently explain it before the end of the episode? You'll have to listen to find out!

Questions? Comments? Dark confessions? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on iTunes!

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Header image from Street Fighter 5 by Capcom

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episode

Engineering Social

We delve into the ways that social dynamics can help or hinder your game and how you can use your mechanics to enable and incentivize good social experiences.

Questions? Comments? Feeling like this episode left you with a negative social experience? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on iTunes!

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Header image from Clash Royale by Supercell

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episode

Sets of Content (Gavin Verhey)

We're joined by Magic's own Gavin Verhey as we discuss analyzing your game's mechanics and building content to make the best use of your entire design space.

Questions? Comments? Upset that we barely mentioned Dark Souls this episode? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on iTunes!

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Header image of Magic: The Gathering by Wizards of the Coast. Image credit to AgentPalmer.com.

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