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A 27-post collection

episode

Randomization

The gang discusses randomization in games, what makes it compelling, and how you can utilize it in ways that don't feel arbitrary to your players.

Questions? Comments? Existential dread? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on iTunes!

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Header image from XCOM 2 by Firaxis Games. Screenshot by /u/wagman2013

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Player-Driven Narrative (Katie Chironis)

The gang is joined by special guest Katie Chironis to discuss player-driven narrative in games. Branching, opt-in, emergent, procedural... we've got 'em all! Plus, is the entire canon of video game narratives inherently misguided?

Questions? Comments? Misdirected rage? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on iTunes!

Subscribe: iTunes | Google Play | Android | RSS

Header image from 80 Days by Inkle

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Teaching Your Game

The gang digs into how to make a good tutorial, the problem with rulebooks, and how learning can be the most fun part of your game.

Header image from The Witness by Thekla Inc.

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Power Progression

The gang discusses the ways in which designers can enable players to grow their abilities over the course of a game. Also, Ryan proposes a universe in which Wildstar dethrones World of Warcraft, and we all love Downwell.

Header image from Devil May Cry 4 by Capcom

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Drawback Mechanics

This month the gang discusses drawback mechanics, where an otherwise large bonus is offset by a complementary negative effect. Also, it's eight years later, and we still haven't forgiven Smash Bros Brawl.

Header image from Bastion by Supergiant Games

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