<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:media="http://search.yahoo.com/mrss/"><channel><title><![CDATA[Pretentious Game Ideas Podcast]]></title><description><![CDATA[The monthly game design podcast you haven't been waiting for]]></description><link>https://pgipodcast.com/</link><image><url>http://pgipodcast.com/favicon.png</url><title>Pretentious Game Ideas Podcast</title><link>https://pgipodcast.com/</link></image><generator>Ghost 3.15</generator><lastBuildDate>Thu, 16 Apr 2026 13:54:27 GMT</lastBuildDate><atom:link href="https://pgipodcast.com/rss/" rel="self" type="application/rss+xml"/><ttl>60</ttl><item><title><![CDATA[Introductions to Niche Genres]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/17121827/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>We're back with a very special episode, as co-host Ryan Anderson walks us through their design methodology for the combat in Wintermoor Tactics Club.  We break down how Ryan intentionally approached Wintermoor so that it would introduce new players to turn-based strategy games, and we use those same lessons to</p>]]></description><link>https://pgipodcast.com/introductions-to-niche-genres/</link><guid isPermaLink="false">5fd0489dea8bd01034b65d74</guid><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Wed, 09 Dec 2020 03:52:14 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2020/12/key-art2_orig.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/17121827/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2020/12/key-art2_orig.jpg" alt="Introductions to Niche Genres"><p>We're back with a very special episode, as co-host Ryan Anderson walks us through their design methodology for the combat in Wintermoor Tactics Club.  We break down how Ryan intentionally approached Wintermoor so that it would introduce new players to turn-based strategy games, and we use those same lessons to analyze how Fall Guys, One Night Werewolf, and Good Sudoku function as introductions to their own genres.</p>
<p>Wintermoor Tactics Club is out now on PC, Switch, PS4, and Xbox One.</p>
<p>Questions? Comments? Suggestions for future topics? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image from Wintermoor Tactics Club by EVC Games</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Roleplay - Priming Proactive Players]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/15941327/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>Jon and Kyle sit down to discuss player proactivity in tabletop roleplaying. What is the difference between proactive and reactive play? Why is proactivity important for collaborative storytelling? And how do you create a space where your players feel comfortable and encouraged to be proactive? We answer all these questions</p>]]></description><link>https://pgipodcast.com/roleplay-priming-proactive-players/</link><guid isPermaLink="false">5f587b04f98ced15663fe24e</guid><category><![CDATA[roleplay]]></category><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Wed, 09 Sep 2020 07:02:39 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2020/09/600fc3f1b4384c10d3b94f8f18aae78d.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/15941327/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2020/09/600fc3f1b4384c10d3b94f8f18aae78d.jpg" alt="Roleplay - Priming Proactive Players"><p>Jon and Kyle sit down to discuss player proactivity in tabletop roleplaying. What is the difference between proactive and reactive play? Why is proactivity important for collaborative storytelling? And how do you create a space where your players feel comfortable and encouraged to be proactive? We answer all these questions and more in this jumbo-sized Roleplay extravaganza.</p>
<p>Questions? Comments? Have your own opening rituals to get your players in the roleplaying mood? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image from <a href="https://dnd.wizards.com/">Wizards of the Coast</a></em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Quickplay - Death Stranding & Animal Crossing]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/15441785/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>The gang breaks into Death Stranding and Animal Crossing, two games that are perhaps more similar than they first appear.  We discuss how adding friction to mechanics can make the player feel more present in the game world and debate whether there is such a thing as a wrong way</p>]]></description><link>https://pgipodcast.com/quickplay-death-stranding/</link><guid isPermaLink="false">5f260601ef549e80d61845c6</guid><category><![CDATA[quickplay]]></category><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Sun, 02 Aug 2020 00:21:05 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2020/08/img_2337.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/15441785/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2020/08/img_2337.jpg" alt="Quickplay - Death Stranding & Animal Crossing"><p>The gang breaks into Death Stranding and Animal Crossing, two games that are perhaps more similar than they first appear.  We discuss how adding friction to mechanics can make the player feel more present in the game world and debate whether there is such a thing as a wrong way to play a game.</p>
<p>Questions? Comments? Thoughts on other franchises that have more in common than people expect? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image from Animal Crossing New Horizons by Nintendo. Screenshot and custom designs by Keiya (<a href="https://cheeseism.net/2020/04/10/animal-crossing-sam-porter-bridges-death-stranding/">cheeseism.com</a>)</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Quickplay - Doom Eternal]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/14766314/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>The gang digs into the audacious design of Doom Eternal, which manages to be too similar to its predecessor for new players to learn, yet is also too different for some existing fans to enjoy. You can punch the ribs out of a giant brain with a gun bolted on</p>]]></description><link>https://pgipodcast.com/quickplay-doom-eternal/</link><guid isPermaLink="false">5ee067817c93ef6ef27fb9ae</guid><category><![CDATA[quickplay]]></category><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Wed, 10 Jun 2020 04:57:55 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2020/06/we-played-it-very-safe-last-time-id-software-reflects-on-doom-2016s-multiplayer-mistakes.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/14766314/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2020/06/we-played-it-very-safe-last-time-id-software-reflects-on-doom-2016s-multiplayer-mistakes.jpg" alt="Quickplay - Doom Eternal"><p>The gang digs into the audacious design of Doom Eternal, which manages to be too similar to its predecessor for new players to learn, yet is also too different for some existing fans to enjoy. You can punch the ribs out of a giant brain with a gun bolted on top, though, so Jon and Rob love it anyway.</p>
<p>Questions? Comments? Other examples of sequels that diverged from their predecessors? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image from Doom Eternal by id Software</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Quickplay - Clash Royale]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/14563271/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>After taking a few months off, we're back ready to discuss the latest and greatest in digital games... by talking about a five-year-old mobile game.  Rob's been grooving on Clash Royale's clan battles, and the gang discusses how these types of alternate game modes can expand a game's audience by</p>]]></description><link>https://pgipodcast.com/quickplay-clash-royale/</link><guid isPermaLink="false">5ecc598f7c93ef6ef27fb994</guid><category><![CDATA[quickplay]]></category><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Mon, 25 May 2020 23:58:14 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2020/05/ClashRoyaleSpread.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/14563271/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2020/05/ClashRoyaleSpread.jpg" alt="Quickplay - Clash Royale"><p>After taking a few months off, we're back ready to discuss the latest and greatest in digital games... by talking about a five-year-old mobile game.  Rob's been grooving on Clash Royale's clan battles, and the gang discusses how these types of alternate game modes can expand a game's audience by providing multiple modes of play that appeal to different players.</p>
<p>Questions? Comments? Enjoying some classic games yourselves? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image from Clash Royale by Supercell</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Roleplay - Expectations and Invitations]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/14268200/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>We're back with another dive into the fascinating world of tabletop roleplaying! This time, Jon comes to Kyle with a problem -- he feels anxious that the last session he GMed didn't go so well, and he's not sure how to deal with this in a constructive way.</p>
<p>This sparks</p>]]></description><link>https://pgipodcast.com/roleplay-expectations-and-invitations/</link><guid isPermaLink="false">5eb62b497c93ef6ef27fb919</guid><category><![CDATA[roleplay]]></category><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Mon, 04 May 2020 06:48:29 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2020/05/tavern__c__by_fenrirdovah_dcg6160-fullview.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/14268200/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2020/05/tavern__c__by_fenrirdovah_dcg6160-fullview.jpg" alt="Roleplay - Expectations and Invitations"><p>We're back with another dive into the fascinating world of tabletop roleplaying! This time, Jon comes to Kyle with a problem -- he feels anxious that the last session he GMed didn't go so well, and he's not sure how to deal with this in a constructive way.</p>
<p>This sparks a long discussion about the importance of creating intentional spaces that invite feedback and sharing, and the risks and potential toxicity of making assumptions about the expectations of your fellow humans around the table.</p>
<p>Questions? Comments? Have your own tips for how to manage expectations at the table? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image by <a href="https://www.deviantart.com/fenrirdovah/art/Tavern-C-752749416">Anna Kruk</a></em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Roleplay - Engaging Imaginations]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/13756904/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>We're back to discuss more of the hows, whats, and whys of GMing tabletop roleplaying games! This time, Kyle and Jon discuss how to get your players to engage their imaginations and provide more colorful contributions to the ongoing story.</p>
<p>Among other things, we cover the importance of making your</p>]]></description><link>https://pgipodcast.com/roleplay-engaging-imaginations/</link><guid isPermaLink="false">5eb62b497c93ef6ef27fb918</guid><category><![CDATA[roleplay]]></category><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Mon, 30 Mar 2020 03:40:12 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2020/03/Battle-of-Wits-Art-e1450983698943-1024x449.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/13756904/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2020/03/Battle-of-Wits-Art-e1450983698943-1024x449.jpg" alt="Roleplay - Engaging Imaginations"><p>We're back to discuss more of the hows, whats, and whys of GMing tabletop roleplaying games! This time, Kyle and Jon discuss how to get your players to engage their imaginations and provide more colorful contributions to the ongoing story.</p>
<p>Among other things, we cover the importance of making your players feel safe at the table, how to create opportunities for players to showcase their imaginations, and how to get your players to build out the elements of their characters that will fuel the story for future sessions.</p>
<p>Questions? Comments? Stories of incredible or unexpected moments of player ingenuity? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image by Jason Chan for Wizards of the Coast</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Roleplay - Working with the Game]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/13551866/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>We're trying something new! While video games are cool and all, we've been spending a lot of our design energy recently playing, running, and thinking about tabletop RPGs.</p>
<p>RPGs are some of the most fascinating and unique gaming experiences you can experience today. They're intricate machines that synthesize the efforts</p>]]></description><link>https://pgipodcast.com/roleplay-working-with-the-game/</link><guid isPermaLink="false">5eb62b497c93ef6ef27fb917</guid><category><![CDATA[roleplay]]></category><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Sun, 15 Mar 2020 07:43:50 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2020/03/tumblr_maiukbx1T11rbyc04o1_1280.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/13551866/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2020/03/tumblr_maiukbx1T11rbyc04o1_1280.jpg" alt="Roleplay - Working with the Game"><p>We're trying something new! While video games are cool and all, we've been spending a lot of our design energy recently playing, running, and thinking about tabletop RPGs.</p>
<p>RPGs are some of the most fascinating and unique gaming experiences you can experience today. They're intricate machines that synthesize the efforts and desires of the players, the game master, and the game's original designer to create something that none of them ever expected. They simulate complex worlds that exist only in the minds of those sitting around the table. They're a constant conversation between the players and their game master, between the mechanics of the system and the needs of the story, between the desires of the players and the in-universe goals of their characters.</p>
<p>In short, RPGs are dope, and we want to understand them better.</p>
<p>To begin this journey to take apart RPGs and see what makes them tick, Jon sits down with new co-host Kyle Pulver to discuss how game masters can better work alongside their chosen game system, rather than struggling against it. We dig into how your GMing style should match the fidelity of your chosen game system, how you can tell the focus of a system based on where it expends most of its detail, and how embracing all the rules of a system can teach your more than attempting to work around or undermine the ones you don't understand.</p>
<p>Questions? Comments? Suggestions for RPG systems that work well for running unexpected campaign types? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image by Dave Trampier for TSR, Inc.</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[End of the Decade]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/12582266/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>It's the end of the 2010s, and the gang is looking back to try and make sense of what just happened. Join us for a jaunt down memory lane that is almost as insightful as it is exhausting. You'll laugh, you'll cry, and you'll be amazed at how many games</p>]]></description><link>https://pgipodcast.com/end-of-the-decade/</link><guid isPermaLink="false">5eb62b497c93ef6ef27fb916</guid><category><![CDATA[episode]]></category><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Wed, 01 Jan 2020 19:16:55 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2020/01/animal-crossing-new-leaf-event-fireworks-show-banner-1280x720.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/12582266/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2020/01/animal-crossing-new-leaf-event-fireworks-show-banner-1280x720.jpg" alt="End of the Decade"><p>It's the end of the 2010s, and the gang is looking back to try and make sense of what just happened. Join us for a jaunt down memory lane that is almost as insightful as it is exhausting. You'll laugh, you'll cry, and you'll be amazed at how many games we're still playing today came out over a decade ago.</p>
<p>Happy new year, and here's to another decade of great games.</p>
<p>Questions? Comments? New year's resolutions? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image from Animal Crossing New Leaf by Nintendo</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Quickplay - Really Bad Chess]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/11990591/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>The gang discusses Really Bad Chess, which is actually really good. We dig into how developer Zach Gage made a classic game more fun and accessible, and Rob expresses his surprisingly deep love for Backgammon.</p>
<p>Questions? Comments? Fightin' words? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if</p>]]></description><link>https://pgipodcast.com/quickplay-really-bad-chess/</link><guid isPermaLink="false">5eb62b497c93ef6ef27fb915</guid><category><![CDATA[quickplay]]></category><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Mon, 11 Nov 2019 16:48:01 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2019/11/index.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/11990591/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2019/11/index.jpg" alt="Quickplay - Really Bad Chess"><p>The gang discusses Really Bad Chess, which is actually really good. We dig into how developer Zach Gage made a classic game more fun and accessible, and Rob expresses his surprisingly deep love for Backgammon.</p>
<p>Questions? Comments? Fightin' words? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image from Really Bad Chess by Zach Gage</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Quickplay - Sayonara Wild Hearts]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/11896535/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>The gang discusses the gorgeous visual album game Sayonara Wild Hearts, heaping praise upon its aesthetics but picking apart its bizarre relationship with its scoring system.</p>
<p>Questions? Comments? Fightin' words? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple</a></p>]]></description><link>https://pgipodcast.com/quickplay-sayonara-wild-hearts/</link><guid isPermaLink="false">5eb62b497c93ef6ef27fb914</guid><category><![CDATA[quickplay]]></category><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Mon, 04 Nov 2019 01:27:12 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2019/11/sayonara_wild_hearts_-_publicity_-_h_2019.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/11896535/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2019/11/sayonara_wild_hearts_-_publicity_-_h_2019.jpg" alt="Quickplay - Sayonara Wild Hearts"><p>The gang discusses the gorgeous visual album game Sayonara Wild Hearts, heaping praise upon its aesthetics but picking apart its bizarre relationship with its scoring system.</p>
<p>Questions? Comments? Fightin' words? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image from Sayonara Wild Hearts by Simogo</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Quickplay - Untitled Goose Game + What the Golf?]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/11719460/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>The gang discusses comedy in games and how Untitled Goose Game and What the Golf? each tackle this difficult design area.</p>
<p>Questions? Comments? Want to recommend another great comedy game? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple</a></p>]]></description><link>https://pgipodcast.com/quickplay-untitled-goose-game-what-the-golf/</link><guid isPermaLink="false">5eb62b497c93ef6ef27fb913</guid><category><![CDATA[quickplay]]></category><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Mon, 21 Oct 2019 05:50:59 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2019/10/Switch_WHATTHEGOLF_01.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/11719460/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2019/10/Switch_WHATTHEGOLF_01.jpg" alt="Quickplay - Untitled Goose Game + What the Golf?"><p>The gang discusses comedy in games and how Untitled Goose Game and What the Golf? each tackle this difficult design area.</p>
<p>Questions? Comments? Want to recommend another great comedy game? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image from What the Golf? by Triband</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Quickplay - Fire Emblem: Three Houses]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/11325833/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>The gang discusses Fire Emblem: Three Houses, the latest entry in the long-running tactics RPG series. We dig into how Three Houses uses its character development mechanics to encourage the player to invest in their characters both mechanically and emotionally. We then contrast this approach with those taken in XCOM</p>]]></description><link>https://pgipodcast.com/quickplay/</link><guid isPermaLink="false">5eb62b497c93ef6ef27fb912</guid><category><![CDATA[quickplay]]></category><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Fri, 20 Sep 2019 05:55:59 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2019/09/maxresdefault--1-.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/11325833/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2019/09/maxresdefault--1-.jpg" alt="Quickplay - Fire Emblem: Three Houses"><p>The gang discusses Fire Emblem: Three Houses, the latest entry in the long-running tactics RPG series. We dig into how Three Houses uses its character development mechanics to encourage the player to invest in their characters both mechanically and emotionally. We then contrast this approach with those taken in XCOM 2 and Darkest Dungeon to see how each game uses its systems to reinforce its unique themes and tone.</p>
<p>Questions? Comments? Need to share some sweet fanart of your favorite FE student? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image from Fire Emblem: Three Houses by Intelligent Systems and Koei Tecmo Games</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Quickplay - Keyforge]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/11094971/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>We discuss Fantasy Flight Games' recent 'unique deck game', Keyforge, in which every deck you buy is a randomly generated, unique, and unchangeable combination of cards. We look at how this system makes the game more approachable than traditional trading card games, how it affects high level and competitive play,</p>]]></description><link>https://pgipodcast.com/quickplay-keyforge/</link><guid isPermaLink="false">5eb62b497c93ef6ef27fb911</guid><category><![CDATA[quickplay]]></category><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Tue, 03 Sep 2019 01:19:43 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2019/09/kf03_sanctum_desktop_wallpaper.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/11094971/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2019/09/kf03_sanctum_desktop_wallpaper.jpg" alt="Quickplay - Keyforge"><p>We discuss Fantasy Flight Games' recent 'unique deck game', Keyforge, in which every deck you buy is a randomly generated, unique, and unchangeable combination of cards. We look at how this system makes the game more approachable than traditional trading card games, how it affects high level and competitive play, and what other developers can learn from this approach, even if they don't have access to FFG's custom printing processes.</p>
<p>Questions? Comments? Want to suggest a game for us to play? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image from Keyforge by Fantasy Flight Games</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Quickplay - Steamworld Quest]]></title><description><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/10870949/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<p>The gang compare the card combat systems in Steamworld Quest and Slay the Spire and analyze how one simple difference massively changes the focus of each game.</p>
<p>Questions? Comments? Want to suggest a game for us to play? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you</p>]]></description><link>https://pgipodcast.com/quickplay-steamworld-quest/</link><guid isPermaLink="false">5eb62b497c93ef6ef27fb910</guid><category><![CDATA[quickplay]]></category><dc:creator><![CDATA[Jon Gill]]></dc:creator><pubDate>Tue, 13 Aug 2019 06:01:31 GMT</pubDate><media:content url="http://pgipodcast.com/content/images/2019/08/SteamWorld-Quest-Review-Screenshot.jpg" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><div class="widget post-player">
<iframe style="border: none" src="//html5-player.libsyn.com/embed/episode/id/10870949/height/90/width/300/theme/custom/autonext/no/thumbnail/no/autoplay/no/preload/no/no_addthis/no/direction/backward/no-cache/true/render-playlist/no/custom-color/7c83ca/" scrolling="no" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe>
</div>
<img src="http://pgipodcast.com/content/images/2019/08/SteamWorld-Quest-Review-Screenshot.jpg" alt="Quickplay - Steamworld Quest"><p>The gang compare the card combat systems in Steamworld Quest and Slay the Spire and analyze how one simple difference massively changes the focus of each game.</p>
<p>Questions? Comments? Want to suggest a game for us to play? Contact us on <a href="https://twitter.com/pgicast">Twitter</a> or email <a href="mailto:mailbox@pgipodcast.com">mailbox@pgipodcast.com</a>. And if you liked the show, please <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664">review us on Apple Podcasts</a> or share this episode with a friend!</p>
<p>Subscribe: <a href="https://itunes.apple.com/us/podcast/pretentious-game-ideas/id1080170664" target="_blank">iTunes</a> | <a href="https://play.google.com/music/m/Ia44ezjarmqkbujotogt4xo5anm?t=Pretentious_Game_Ideas" target="_blank">Google Play</a> | <a href="http://subscribeonandroid.com/pretentiousgameideas.libsyn.com/rss" target="_blank">Android</a> | <a href="https://app.stitcher.com/browse/feed/212883/details" target="_blank">Stitcher</a> | <a href="http://pretentiousgameideas.libsyn.com/rss" target="_blank">RSS</a></p>
<p><em>Header image from Steamworld Quest by Image &amp; Form Games</em></p>
<!--kg-card-end: markdown-->]]></content:encoded></item></channel></rss>