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Quickplay - DOOM (2016)

Jon and Rob discuss how the developers of 2016's DOOM reboot pursued a philosophy of 'push-forward combat', utilizing smartly-design systems and AI to give the player a sense of agency and empowerment.

(We also referred to DOOM 2016 as Doom 5, thinking that there had been a previous, underwhelming Doom 4. No such game was ever release -- we were probably thinking of Quake 4 instead. Our bad!)

Additional reading

There's a ton of great information out there about DOOM's development. Here are some of our favorites:

Questions? Comments? Got another favorite combat system you want us to discuss? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on Apple Podcasts or share this episode with a friend!

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Header image from DOOM (2016) by id Software

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