The monthly game design podcast you haven't been waiting for

episode

Quick Time Events

It's the first episode we're willing to assign a positive number to! This time the gang dissects Quick Time Events, the cutscene-interrupting bane of players everywhere. But are there more to these simple button press challenges than meets the eye?

Header image from The Wolf Among Us by Telltale Games

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episode

Episode 0 - Waiting in Games

We're joined for our debut episode by Ryan Anderson and Rob Giusti as we discuss games that use real-time waiting mechanics to excite, entrance, and occasionally infuriate.

Header image from Viridi by Ice Water Games

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