Designing for Narrative (Lucas JW Johnson)
This month we're joined by the brilliant Lucas J.W. Johnson as he gives us a crash course in narrative design! Join us as we learn about the importance of having a consistent theme, how to craft gameplay that makes sense within your story, and the different writing tools available to make sure that every kind of player is able to appreciate your game's narrative.
(Long-time listeners will notice that we already talked about Mysterium back in episode 8. Well... we talked about it again. Maybe we had some new thoughts this time? Hey, it's a free podcast, cut us some slack!)
Show Links
- Ameritocracy's official site
- Plague Inc: Evolved on Steam
- Pandemic 2, the Flash game that inspired Plague Inc
- Pandemic the board game, which is unrelated but mechanically similar to both. (Funny how that happens, huh?)
Questions? Comments? Want to tell us a story of your own? Contact us on Twitter or email mailbox@pgipodcast.com. And if you liked the show, please review us on iTunes!
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Header image from Divinity: Original Sin by Larian Studios